GKSH

"Beyond the Immersive Rim" poses the question of the "instantaneous real" as part and even precondition of the virtual, and conversely, as a result of the virtual: the concrete space, the concrete instrument, the concrete electroacoustic setup. Beyond marketing and fashionable terms like "Virtual Reality," "Spatial Audio," "4D Sound," and "total immersion," auditory experiences emerge that ultimately provoke and address perception and its inexhaustible learning processes, rather than the technology or the instrument.

A–2024

B–2024

C–2024

Beyond the Immersive Rim

0